Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Friday, June 17, 2011

Bonnie Final

The end of the quarter was today; here's the final turnaround of my model!



(Rendered in Maya Software)

Friday, June 3, 2011

Another 3D Bonnie WIP

My Bonnie model is slowly but surely getting done! It's rather shocking how much I've enjoyed modeling her, as I really struggled early on with the various aspects of modeling. Nevertheless- having finished the UVs last week, I started texturing her on Wednesday. Haven't touched her face yet, but the clothing is coming along. I also gave her a basic rig, and overall I'm really excited with how she's turning out. I'll be sure to post the final renderings after she's complete!

I can't believe it's June already, and the quarter is almost done- May went by so fast! Lots of animating being done these last few weeks: my 3D final consists of Moom having some issues getting his mailbox open. Hopefully it'll be good for a larf.

Tuesday, April 26, 2011

3D Bonnie WIP

Drew up a skeletal study for Bonnie, the character I'm working on in my modeling class.

And some random WIP images of the actual model. They go oldest to newest from the past week, top to bottom. I'm actually really having fun with her- and I never thought I'd say that about modeling! Alas, it's going well and I'm enjoying this assignment immensely.



Saturday, April 16, 2011

Maya Poses




Some poses done for my animation course. Looking back, I really would like to clean up the silhouettes to make them read more clearly, but this was a really fun assignment overall. Next up is power centers!

Wednesday, December 15, 2010

Materials & Lighting Final

My 3d diner, finally finished! Only 11 weeks in the making: two weeks modeling Debbra, four weeks modeling the diner, three weeks of UVs/texturing, and a week to light/render, leaving week eleven for the stress to melt away. (Rather, attempt to fix render issues, most to no avail.)
Close up of Debbra's front.

Phew! Bring on winter break.

Tuesday, June 15, 2010

First Character Model!

My first character model! I'm super happy with how she turned out, and am finally starting to feel comfortable in Maya. Having said that, I had my fair share of error messages which made me want to pull my hair out. Good old technology.

She's about 3,700 polys, with simple UVs laid out for the head and hands. For the record, I like how her shoes turned out a lot.

Friday, May 14, 2010

Uhg, Modeling


I finally finished my car! While it's far from perfect (I'm seeing verts in my sleep, I've spent so long fixing them), I'm pretty happy with it- especially with it being my second model... Never mind the fact it looks like a toddler's toy! This went a long way in solidifying my preference on modeling v. animation. I did like experimenting with Image based lighting, though. ("Experimenting" being the key word- don't you like how shiny it is!)

Our next assignment is to either make a complete character or model a head in Zbrush. Decisions, decisions!

Thursday, September 24, 2009

First 3D Model!



This bike was my 3D modeling final. I wish I'd have had time to add more detail, like breaks and reflectors, but I'm happy with this for my first "real" model.